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GTM #221 - Blood & Plunder: No Peace Beyond the Line!
by Firelock Games

 

 

Blood & Plunder: No Peace Beyond the Line is the expansion of the historical miniatures game set in the Golden Age of Piracy. This is a large-scale addition of brand-new models alongside an expansive book to encompass the remainder of the seventeenth century.

A NEW PAGE IN HISTORY

The No Peace Beyond the Line expansion book contains new information as well as a massive update to all the existing nationalities. In_ this tome, players will find that Firelock has added more historic leade􀀈, additional playable factions, new unit types, previously unseen scenarios, rules for larger games, campaign rules, and much more. This supplement is even larger than the original rule book, offering a veritable treasure trove of knowledge to enlighten players about the Blood and Plunder universe from 1600-1700.

CALLING IN REINFORCEMENTS

Several new crews will be sailing into the Caribbean to join the fray adding new enemies-or allies, if the nations play their cards right. Nationalities include the Dutch, a fierce lot of seafaring soldiers and veterans known for their lack of mercy. Also making their first appearance are the Native Caribbean tribes, the people who managed to maintain their terri­tories against constant invasion by relying on the wit of fearless warlords and skilled warriors. Bolstering forces include the European Colonial Militia with their cavalry and field artillery or the Pirates and Privateers, known for patrolling the seas and manning cannons for coin. These start­ing forces, as all boxes do, feature 2.s unique models depicting the brave icons of history as they might be remembered in battle.

These forces, of course, will be available in smaller units. Players can ex­pect entire gun crews as well as sailors carrying muskets, explosives, or blun­derbusses-all usable by the English, French, Spanish, Native Caribbean, Unaligned, and Dutch nationalities according to force-building guidelines.

SAILS ON THE HORIZON

A new fleet awaits players with the launch of several new vessels. The Na­tive Americans of the New World introduce the canoa and piragua, dugout vessels carved from entire trees. These small craft are perfect for short, swift trips through shallow waters or sneaky attacks in the dead of night. Their introduction to pirates, privateers, and colonists in the seventeenth century proves their worth many times over as the clever boats are uti­lized to their greatest extent. The Dutch often sail in on their nearly in­domitable Fluyts. These Dutch-designed ship-rigged vessels are soundly structured merchantmen meant to be outfitted with a small crew for con­venience while its severe tumblehome makes it exceptionally difficult to board. It is dwarfed only by the massive Spanish Galleon, which serves as a veritable beast against its foes, but a valuable treasure to any crew that manages to capture her.