GTM #216 - Lazer Ryderz & Sentinels Comics: The Roleplaying Game
by Greater Than Games, LLC

The super team of Cam Banks, Dave Chalker, and Philippe-Antoine Ménard of Critical-Hits Studios, and Christopher Badell, Editor-in-Chief of Greater Than Games LLC, have created the Starter Kit for Sentinels Comics: The Roleplaying Game. As designers, they were inspired by roleplaying games such as Fate, Cortex Plus, and Apocalypse World, but also sought to bring the comic book flair of the Sentinels of the Multiverse card game to the table. Designed with a focus on description-based question/answer mechanics, Sentinel Comics: The Roleplaying Game mirrors the “frame by frame” sense of action seen in comic books with simple, fast-paced resolution rules based on satisfying and easy-to-learn dice rolls. The theme is carried throughout the game by the art in the instruction booklets, as well as the larger-than-life heroes controlled by the players.

With the Starter Kit, players play as one of six heroes from the pages of Sentinel Comics. The Game Moderator takes the role of villains, minions, environments, and more.

Sentinels Comic: The Roleplaying Game is an action-packed, tabletop roleplaying game, but if you’re looking for the next great, competitive, head-to-head racing game, Lazer Ryderz is for you! Race through the galaxy against your fellow Ryderz to see who’s the fastest!

Lazer Ryderz is a TRON-inspired, trackless racing game for two to four players that combines light, push-your-luck game play with area denial and strategy elements. It was designed by Nicole Kline and Anthony Amato of Cardboard Fortress Games. Each player chooses a Ryder: the base game includes Galactic Waveryder, Lazer Shark, Super Sheriff, and Phantom Cosmonaut, with more promo characters available. Ryders race by forming their lazer paths using preformed punchboard pieces.

Pieces are placed according to the gear the Ryder is in, with straight, soft-angled turns, and hard-angled turn pieces. In addition to their lazer paths, Ryders also have unique abilities that can be activated to help them complete their goal of capturing all three Prizms. Ryderz capture Prizms by crossing their lazer path through the Prizm. Only one Ryder may collect all three Prizms, activating the portal to move on to greater parts of the galaxy, so speed is both critical and dangerous. The faster a Ryder travels, the harder it is to turn - if a Ryder crosses another player’s lazer path, that Ryder is toast! Can you be the fastest Lazer Ryder?