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GTM #214 - Blood & Plunder: Unit & Character Cards
by Meagan Herrin

Blood & Plunder is a game steeped deeply in history, so it’s no wonder that players have been in the habit of demanding references for their troops and crews. Even the most well-versed Captain might need to double-check a rule or ability, and it can be a pain to flip through the book for every assertion of a rule. So, Firelock Games has taken the advice of their players.

When Blood & Plunder was first released, all units were sent off with accompanying “unit cards.” Printed on these cards were any rules one might want to know about their forces, ready to be laid out for a game and plucked up for a refresher whenever necessary. These cards were meant to be exclusive to those loyal followers who were the first to support Firelock, but have been in such high demand that Firelock felt it would be downright cruel to refuse!

The Unit and Character Card Set is a great accessory to have on hand, because it contains a card for every unit in the game as well as every option available to every faction. If a unit has a special rule in a certain capacity, you can rest assured that it’s printed on the card. They’re exceptionally handy, as well, because they contain the options for new unit and commander types that use existing models, so you never have to wonder what the full extent of your collection’s abilities consists of.

A quick glance at the front of a card will tell you the main details. Historic Commander, “Iron Arm” Alexandre Bras de Fer, for example, is 20 points and boasts three abilities in addition to the typical “Lead by Example” that other commanders have. It’s also easy to note which forces he’s entitled to lead and which weapons he can carry. On the back of his card are descriptions of those abilities boasted on the front to ensure that you need not waste valuable game time to flip through the rulebook looking for them.

Iron Arm’s card reads that he “may lead any French Buccaneers Force,” which brings us to our next card. The French Buccaneers Starter Force Card. A cursory glance tells you how many points the force will cost you and which models you’ll need to root out of your collection. On the back, there’s the Force Special Rules, its Core and Support units, and your available Force Options.

As Blood & Plunder sails past the remainder of the seventeenth century, Firelock will continue to make improvements and is always listening to the fan base, from the singular player to the biggest store. The Firelock forums and contact forms are always open to knowing what’s being done right and what everyone wants to see next – so don’t hesitate to write us a line!

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Meagan likes coffee, history, sci-fi, hobby crafts, and fun games. She especially loves any combination thereof, even more if it’s all five simultaneously.