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GTM #213 - Gruff
by Brent Critchfield

Gruff is a tactical combat card game where players fight to the death using teams of mutated monster goats. These goats have evolved past the point of recognition through the misuse of black magic, foul science, and forbidden breeding practices, becoming the hideously adorable abominations known as ‘gruffs’. You are a Shepherd of Woe. With your perfect herd of horrors, you’ll attempt to take down any other shepherd that is foolish enough to stand in your way!

Starting is as simple as choosing three goats and a shepherd. Each goat comes with a deck of 15 cards, which represent their unique abilities and tactics. Choose eight cards from each gruff to make a personalized deck. Since you only choose a deck of 24 cards from a pool of 45, creating a deck is interesting without being overwhelming for new players. Even though there’s an incredible variety of potential decks that you can build, you’ll be able to put your first deck together in just a few minutes.

Each goat is a unique combination of Mean, Fat, and Weird (three stats which describe their damage, defense, and resource generation). Do you choose a gruff for its stats, or the strength of its cards? Do you emphasize individual strength, or build a deck that is greater than the sum of its parts? Gruff is full of strategic choices that will have a profound impact on the game, and on each individual player’s playstyle.

Gruff is engaging for both competitive and casual gamers. The battle starts out slow enough that each player can get their bearings and establish a strategy, then it inevitably snowballs into a massive brawl of hooves, horns, and teeth! Gruff hits just the right cadence for players that are not satisfied with 10-minute matches, but don’t have the time to invest on a 2-hour session. In a 30-minute game, gruffs evolve from adorably scrappy little goats into world-shattering behemoths!

With as much flexibility you get out of Gruff, expansions take the mayhem even further! Each new Gruff set is completely self-sufficient, with enough content for at least two opponents to play against each other. Our latest set, Rage of the Trolls, adds six new goats, five new shepherds, and even more strategic elements that dramatically expand the tactical potential of each deck and an exponential amount of variation to the base game.

New features have been added which make it even easier to build your first deck. Recommended starting cards are marked with a star in the bottom right corner. You can select those suggested cards and get playing without the need to study the nuances of each card. Also, new goats are designed to be more versatile, making it even easier to build a deck that can express your tactical vision.

If you’re a competitive player that loves the depth and complexity of other combat card games, you’ll love the tight tournament balance and over-the top potential of building herds.  More casual players will enjoy the rich theme and personality of each of your goats expressed in the game. Gruff is a fantastic way to bring both types of players to the table for a great time butting heads and battling each other with monster goats! Gruff will keep you coming back, again and again, discovering new layers of strategy each time you play.

Brent Critchfield is the Design Director at Studio Woe. He is a decade long veteran of the video game industry working on League of Legends, Darksiders 2, and Disney titles before deciding to dive into the exciting world of tabletop game design.  He founded Studio Woe with the mission of creating devastatingly awesome games!