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GTM #213 - Catacombs: Wyverns of Wylemuir
by Aron West

Who doesn’t like the idea of riding dragons? Wyverns of Wylemuir is a new expansion for both Catacombs 3E and Catacombs & Castles that introduces dragon (wyvern) riding to Elzra’s line of dexterity tabletop games. Flick your hero to jump on a Wyvern and gain control of its powers while you explore the exotic land of Wylemuir. Then help the new Aldioss heroes defend their homeland from the invading Metozore army. This expansion was in development for over two years and features outstanding artwork by veteran Catacombs illustrator, Kwanchai Moriya. Our partner, Schwerkraft-Verlag, is publishing the German language version of this title, “Die Wyvern des Wyaldes”.

The game introduces eight new Wyverns, which are new a class of character.  Most heroes, monsters, warriors, and Catacombs Lords may ride them during play. When they do, they gain access to that Wyvern’s unique capabilities. To start riding, simply flick a character’s wooden disc against a Wyvern and then place it on top of the Wyvern’s disc. If another character is already controlling that particular Wyvern, they must be knocked off first. Wyverns are neutral, invulnerable to damage, and prefer to sleep (take no actions) while no characters are riding them. Wyverns are powered up by inflicting damage on opponents using the new “Wyvern Strike” shot and capturing Wyvern Claw tokens. Spend your Wyvern Claws to unleash the Wyvern’s attacks. Many of these use one of the four new “Area of Effect” templates enabling them to target opponents in new ways.  Once a Wyvern is flicked into range, then the appropriate template is positioned to see which characters are affected.

In addition to the Wyverns, the expansion introduces two new Aldioss heroes, the noble Warrior Maiden and her companion the Blind Guardian. Also in the line-up are the threatening Metozore heroes, the seductive Harbinger and the diminutive Goblin Captain, the first hero to be represented by a tiny wooden disc. All these heroes can be used in both Catacombs 3E and Catacombs & Castles. In the latter game, the Metozore heroes join Team Catacomb, as they are represented by black wooden discs. All of the heroes are paired with a Wyvern that they start the game riding.

Playing with the Wyverns enables new ways to help your team dominate in Catacombs & Castles. Team Catacomb can hatch the Goblin Fighter and Succubus warriors and the “Area of Effect” templates enable new ways to strike at your opponents from cover. Rules are included for a unique “Wyvern War”.

There are several new features specifically for Catacombs 3E. There are five Metozore monsters (part of the green family), two Metozore Catacombs Lords (the Wylock and Cursed Druid) and new items for the Heroic Forces including the mysterious Rune Axe. The baby Wyvern Familiar is an invaluable (and invulnerable!) companion, too.  New room cards feature the Metozore monsters included with this expansion. The special room card, the Wyvern Nest, enables players to recruit Wyverns, while the Secret Spring provides additional healing options. The double-sided game board is in Catacombs 3E format and features outdoor scenes from the land of Wylemuir. An idyllic meadow with waterfalls and standing stones covers one side of the game board, while on the other flows a muddy riverbed with the remains of a wooden bridge.

The Wyverns of Wylemuir expansion packs in a lot of content to complement both Catacombs 3E and Catacombs & Castles with new heroes, items, monsters, and, of course, the Wyverns themselves.  Jump on and ride your favorite Wyvern to victory!

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Aron West is the owner of tabletop game publisher Elzra Corp. and designer of several games including Catacombs & Castles and Catacombs: Wyverns of Wylemuir. Elzra is based in Hamilton, Ontario, Canada.