Quantcast

GTM #209 - D&D Icons of the Realms: Tomb of Annihilation
by WizKids/NECA

You’ve taken on evil cultists to prevent the rise of Tiamat from the Nine Hells in Tyranny of Dragons. You’ve waged war against prophets, monsters, and creatures on the Material Plane with Elemental Evil. You’ve saved the Underdark while preventing the Demon Lords from taking over Faerûn in Rage of Demons, and you’ve forged an alliance with King Hekaton’s court of giants in Storm King’s Thunder. You’ve defeated beasts, overcome challenges, and found allies across the Forgotten Realms with Monster Menagerie — and now it’s time to take on your greatest threat yet with Tomb of Annihilation. The monsters and heroes of the Forgotten Realms come to life once again with our newest D&D Icons of the Realms release, Tomb of Annihilation, the seventh set of randomly sorted, pre-painted miniatures from WizKids.

Something evil is trapping the souls of the dead and draining life from all who’ve been raised from death by magic. Your next adventure will take you into the jungles of Chult to locate the lost city and the Tomb of the Nine Gods, where you must find and defeat the source of the “Death Curse.” Before you embark on your next adventure into the Forgotten Realms, you’ll want to familiarize yourself with the dangers you may encounter in the Tomb of Annihilation campaign.

Before you confront the evil architect of the plague, you’ll need to vanquish some of his minions along the way. Lurking in the darkest parts of the forest, the Redcaps’ eyes are always watching. These terrifyingly homicidal sadists are ready to kill and complete their ritual of dipping their hair into a pool of freshly spilled blood.

If you make it past the Redcaps and continue to navigate through the jungle peninsula, you should be wary of your surroundings. You just might find yourself near the Valley of Lost Honor overrun by Firenewts. One wrong move and these hot-tempered creatures will make you feel the burn. For those adventurers that prefer to travel near the coast, new aquatic terrors await. The Merrow will be happy to send your entire party to a watery grave.

With hex and horror and nasty little spells, there are some very unsavory foes to introduce. The names and deeds you may have heard of, but there’s no mistaking when you meet these fiends. Beware the dark maiden, Valindra Shadowmantle. Sent to discover and seize control of the source of the “Death Curse” by the Red Wizards of Thay, she currently searches the jungles of Chult. With her ability to appear as a living elf, Valindra can easily conceal her lichdom and present herself as a scholarly wizard.

If you can make it past Valindra, through the lost city, and to the Tomb of the Nine Gods, there will be even more challenges to face. The classic and unforgettable Skeleton has been given new weapons and is ready for a fight alongside its Skeleton Key counterparts that are sure to be important to your success in the Tomb. Strewn with lethal traps, the Tomb will test your skills to douse fires, bypass pits, evade blades, and deflect magic. You’ll also have to make it past the Stone Juggernaut if you want to reach your evil adversary.

Although the dangers may seem numerous, you’re not alone on this quest. Qawasha, a Chultan druid, is on a mission to eradicate the undead menace with his vegepygmy travel companion. With his skills he’ll be a good match when using the powers of the wild to purge and heal the land.

Then there’s immortal Ranger Artus Cimber, and his traveling companion, Dragonbait, who could be useful allies — if you can gain their trust. Artus may be able to provide necessary information, but be careful, as he’s being hunted for possessing the Ring of Winter, an artifact that he’ll protect at all costs. Befriending such a wanted man may lead to more enemies and threats along your adventure.

Lastly, to battle such foes will require daring and inspiring heroes, and none can be more so than the epic duo of Minsc and Boo. Minsc’s presence, alone, will make you stand and deliver, and astride his shoulder, Boo, the mighty miniature space hamster, sits so he has a better look at you. Returning that gaze will fill you with the righteous wrath to give evil a good swift kick in the morals. As titans among mortals, this pair will likely add the light-hearted chuckles and power they’re renowned for. Such inspirations are sure to help you overcome the challenges you will face!

New monsters and heroes aren't the only exciting twists found in Tomb of Annihilation — you and your party will also enjoy larger miniatures representing bigger threats. As a bonus, clear-injected variants of figures will help you show when characters are hidden, using stealth, but most importantly, are invisible. So, join us once again on a journey to the Forgotten Realms!

Sharpen your steel and strengthen your adventurers, for fate is not done with you yet! Pick up D&D Icons of the Realms: Tomb of Annihilation at your FLGS this July.