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GTM #208 - Marvel Dice Masters: X-Men First Class
by WizKids/NECA

Coming this September from WizKids, Marvel Dice Masters: X-Men First Class brings the mutants from fan-favorite Marvel comics to the tabletop for competitive, dice-building action! This 124-card expansion will feature multiple rosters of X-Men, the Exiles, and the Brotherhood of Mutants. Now let’s take a closer look at some of the specific cards and mechanics found in the new set.

Marvel Dice Masters: X-Men First Class focuses on spinning your character dice up and down to manipulate your strength and abilities, one of the unique features of Dice Masters. Many of the mutants in the set unlock their powers with the keyword Awaken, letting you damage your opponent, reroll opposing characters, or get an attack boost by spinning up to a higher level. When enjoying a Rainbow Draft or playing a casual game with friends, a player will have plenty of opportunities to spin character dice to new faces.

Professor X: Peaceful Coexistence allows players to spin all X-Men-affiliated dice up one level at the start of their turn. Professor X’s ability plays wonderfully with the new keyword, Awaken. Characters with Awaken may use their power when their die spins up one or more levels. Cyclops and Iceman, graduates of the first class of X-Men, both have the Awaken keyword. Cyclops: Boy Scout may deal three damage to a target character when his character die is spun up, while Iceman: Cold Hands, Warm Heart doubles his attack value.

Giant-Size X-Men revealed the next generation of mutant heroes, and Marvel Dice Masters: X-Men First Class sees the Dice Masters debut of Thunderbird, Sunfire, and Banshee. Thunderbird: Warrior of the Apache will allow you to spin up all your characters when he’s KO’d. If Sunfire: Moeagaru! is also on your team, his Awaken ability will activate giving him +1A and +1D. Awaken isn’t solely an offensive power, though. Storm: Misspent Youth allows a player to prep a die from their bag whenever a Storm die spins up a level. Prepping additional dice will allow a Giant-Size X-Men-themed team to purchase Colossus, Wolverine, or other means of victory!

Magneto leads the Brotherhood of Mutants with Magneto: The House of M, which grants all Brotherhood characters the Infiltrate keyword. The Brotherhood can use Infiltrate to deal direct damage while using powerful “while active” abilities to control the field. Blob: Appetite for Destruction has the ability to prevent an opponent from both purchasing and fielding dice from a chosen card, and Scarlet Witch: Careful What You Wish For can force an opponent to twice roll an Action face before they can use it. Pyro, Avalanche, and Quicksilver will add to the synergy of the Brotherhood in their fight against the X-Men.

Another character who leverages Infiltrate is the leader of the Exiles, Blink. Blink: Unhinged from Reality gains Infiltrate whenever a player uses an Action die. Along with Blink, the original Exiles team, Morph, Mimic, Nocturne, and Thunderbird, is featured in Marvel Dice Masters: X-Men First Class. Mimic and Morph provide players variations on copying abilities and dice. Mimic: Borrowed Talent allows a player to copy the A and D of a character and Prep two dice anytime that character is fielded, while Morph: Change of Heart can use the effects of a Basic Action Card while attacking.

Releasing in September as a stand-alone Gravity Feed, Marvel Dice Masters: X-Men First Class is a set you won’t want to miss! With $0.99 Foil Packs introducing fan-favorites Doop, Onslaught, Boom Boom, Jubilee, and many more muties, players will be able to recruit their Dice Masters teams like Professor X gathered his mutants in X-Men First Class. Visit DiceMasters.com for more information!