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GTM #205 - Nefarious: Becoming a Monster Expansion
by Ross Thompson

What!? There’s a new expansion to Nefarious coming out? That’s right! Nefarious: The Mad Scientist Game is getting a monstrous expansion. If you’ve played before, you know that Nefarious puts players in the role of a mad scientist — building inventions, sending Spies for espionage, and collecting more money to fuel your schemes. The goal is to form a strategy to stay ahead of the competition, inventing crazy machines and other devices to get 20 victory points before your opponents.

In the Becoming a Monster Expansion, you’ll discover new technologies and more methods to support your madness. Be ready for cutting-edge Inventions with reusable abilities, sending Spies to new places, and other unpredictable and monstrous Twists that insert new Action cards to the game — Develop, Experiment, and Produce.

Becoming A Monster introduces 20 new Invention cards, 25 new Twist cards, and three special Role cards that only work with certain Twists, adding a whole new level of complexity to this already provocative pursuit. All these new inventions can affect other player’s machines, cards, and points. The new Twists change the game up even more, adding new ways to play on the familiar ‘Nefarious’ mechanic. Will you give ‘Armed and Dangerous’ a shot, or will you try ‘Toying with the Fate of Mankind’?

You’ll also gain three more Action cards to play — Develop, Experiment, and Produce — that can be added to the ones in the base game. ‘Develop’ allows you to discard Inventions you’ve already played to play a new Invention at a discount. Out with the old, in with the new! This helps you get those expensive Inventions out there faster. You wouldn’t be a scientist without some experiments, too! With ‘Experiment’, you draw an Invention card, which you can play immediately. This helps you work on more Inventions in your attempt for world domination. Then, to keep your industry moving forward, the ‘Produce’ action helps you gain money for each Invention of the player with the most Inventions. Here’s the best part — it doesn’t even need to be you! These monstrous cards add a lot to the base game of Nefarious, and all the different strategies to win make it that much more exciting.

Along with the new Action cards, Becoming a Monster includes three Role cards that move between players, a turn countdown card, and a countdown token. What’s with these scientists and their countdown clocks!? The Role cards come into the game depending on the Twist cards that are in play.

These new Twists add even more monstrosity to Nefarious. The ‘Minions in High Places’ Twist adds The Mole card, which means the oldest player starts with the Mole and it passes around the board during the game. The player with the Mole collects double the money from Spies, which really makes you want to send them out! The ‘Poor Little Orphan’ Twist adds the Orphan role card, which is passed around when you play the Research card. The player with the Orphan card loses money at the beginning of each turn. ‘Super Spy’ and ‘Double Agent’ are two even newer Twists that use the turn tracker. During the game, these cards trigger and cause all sorts of crazy mayhem.

Are you ready to become the ultimate mad scientist and take over the world? The Becoming a Monster Expansion for Nefarious: The Mad Scientist Game will be available May 2017.

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Ross Thompson is a Marketing Specialist for USAopoly. He works to promote games and celebrates the gaming community. Before passing 'Go', he makes sure to take a selfie. #PlayGamesMakeFriends