GTM #200 - D&D Icons of the Realms: Storm King's Thunder
by WizKids/NECA

The sky rumbles and flashes in anticipation. Tension is palpable in the air. The ordning, the ancient hierarchy of giant kind, is no more. The multitude of giant races are now locked in a contest for supremacy, and the realms of the small folk are preparing. Thus, the groundwork is set for the D&D Icons of the Realms: Storm King’s Thunder miniatures.

This September, WizKids will be launching the new set in its D&D Icons of the Realms miniatures line: Storm King’s Thunder. The figures in the set are of gorgeous production, with new 75mm bases showcasing the detailed visuals these HUGE models deserve. Place a giant next to one of your standard-size pieces and you’ll succumb to an unnerving feeling of dread for your character.

D&D Icons of the Realms: Storm King’s Thunder features 45 meticulously crafted figures ready to stomp your tabletop. Most notably, the set includes highly detailed giants measuring from approximately 4-inches to over 5½ inches in height! The full roster of miniatures in Storm King’s Thunder includes many surprises, but there are, without a doubt, some must-know personalities and debuts.

The supreme King Hekaton, lord of the storm giants, has gone missing during this time of chaos, leaving his youngest daughter with the task of ruling. She is assisted by Iymrith, the royal advisor. The cloud giant, Countess Sansuri, has set her plans in motion, seeking to uncover secrets of the past to impress the gods. Meanwhile, Chief Guh, the ambitious ruler of the hill giants, has taken to “enhancing” herself in true hill giant fashion: by consuming anything and everything in her path to grow in stature!

With frost and fire giants girding themselves in warlike fashion, an oddity emerges. An atypical heroic frost giant by the name of Harshnag seems to have taken to the defense of the smaller races, foreseeing the damage to come from this unrest. And as with any calamity, other specialists have sprung up. The giant slayers have come out of the woodwork to set themselves up as heroes during this time, and a handful of notable slayers have emerged:

  • Cazi Alphelandra, a wild elf, who likes to talk loudly and carry a big stick. Cazi’s giant bow, “Big Banta”, is custom-made for hunting large monsters, including dragons and giants, and she can wield it with deadly effect.
  • Crag Ungart, a shield dwarf whose keen, strategic mind makes him an efficient, but detached, leader.
  • The team of “Hook, Line, and Sinker”: Helena “Hook” Nostrum is the glue that binds the group together. It’s her iron resolve and leadership that keep the others focused and sharp. She’s no stranger to the destructive power of giants and has dedicated herself to knowing how to stay one step ahead of her prey. Lai “Line” Antolio is a master of contraptions. He’s a high-strung perfectionist, with a mind that never stops thinking about the next trap or technique. And finally, Solara “Sinker” Thann. She’s a paladin who has taken an oath to protect the natural order, and giants smashing the world are not part of the plan. She prefers straight-up melee combat, but is patient enough to hang back and let Lai’s traps do their work.

Making their debut in D&D Icons of the Realms: Storm King’s Thunder are the Thri-kreen, the multi-armed, insectoid desert warriors. The fine details on these creatures make their premiere in the Icons of the Realms series a solid win for those who have awaited them. Also, look for the cold-blooded and sinister yuan-ti — from lowly yuan-ti purebloods and three different types of yuan-ti malisons, to the pinnacle of yuan-ti ascension, the unholy yuan-ti abomination. These ever-lurking, ever-plotting monstrosities will give you more reasons to fear the scaly kind!

Look for D&D Icons of the Realms: Storm King’s Thunder this September!