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GTM #199 - DC Comics HeroClix: The Joker's Wild! - The Joker & The Riddler
by WizKids/NECA

The Joker returns to HeroClix to cause mayhem in DC Comics HeroClix: The Joker’s Wild! This new 5-figure booster release includes lots of classic rogues from Gotham to oppose Batman and his allies. Other sub-themes include the Justice Society of America, Outsiders, Suicide Squad, and the Court of Owls! We are starting by showing off the main man himself, The Joker, and another one of Batman’s primary antagonists, The Riddler.

First up, we have The Joker. The Joker comes in at 50 points with ‘Indomitable’ on his dial for Willpower and the ‘Batman Enemy’ team ability to be able to share or borrow attack values with other characters using the team ability. His trait is a new shared trait featured throughout The Joker’s Wild! set called ‘This Is How I Deal with the Bat’. Once per turn for all characters with this trait, a character that borrows The Joker’s attack value using the Batman Enemy team ability can reroll their attack as a bonus! This is extremely useful to almost anyone on The Joker’s team with his attack value as a consistent 10 and 11 on the last click. The Joker’s special attack power represents one of his favorite tricks and is called ‘Come on Bats… it’s the Ol’ Squirting Flower Gag’. This power allows The Joker to make a close attack targeting a character up to three squares away and in line of fire with his acidic flower spray. If he hits, he deals 1 penetrating damage instead of normal damage. This power gives The Joker access to some options at range, the ability to get through damage reducers like Invulnerability and Impervious, and still be free to help teammates with ‘This is How I Deal with the Bat’. The rest of The Joker’s dial has great standard powers including Sidestep, Super Senses, Perplex, and Outwit. And for themed team building, The Joker has flexible keywords including Arkham Asylum, Gotham City, and Gotham City Underworld.

Next, we have The Riddler! This version of The Riddler is all about occupying opponents with his complex riddles and puzzles. The Riddler is 50 points with standard combat symbols and access to the Batman Enemy team ability. He also has the ‘This is How I Deal with The Bat’ shared trait, but includes a different bonus to give out. If a character borrows The Riddler’s attack value with the ‘Batman Enemy’ team ability, that character can use Outwit to target a hit character after the action resolves. This can be a great follow-up to an attack by outwitting a power that helps an opponent retaliate or a defensive power allowing another friendly character to attack!

His next trait is another way of countering opposing powers called ‘I’ll Give You a Hint, Bat-Brain’ and uses the detachable element on his base, ‘The Clue’. To use this trait, The Riddler selects a character within six squares and line of fire, and places ‘The Clue’ from his base into a clear, unoccupied square within six squares of that character. Then, he chooses a standard power and that character can’t use that power until they discover ‘The Clue’ by moving into or through the square it occupies. The Riddler can also reattach ‘The Clue’ to himself if he is looking to counter a new power. This is a great way to distract opponents and make them go out of their way to regain access to their key powers. He also has standard Outwit for his whole dial to make him even more effective in eliminating opposing powers. Access to all of these different ways can severely hinder an opponent’s options on their team. The rest of Riddler’s dial has Stealth to hide from opponents, Combat Reflexes to make it more difficult to attack him in close combat, and Sidestep for maneuverability on his last two clicks. For keywords, The Riddler only has Gotham City Underworld, but with this set, he will have plenty of characters to team up with.