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Guild Ball Season 2 Rulebook

SKU: SFG BACC02-001

SRP: PI

Guild Ball Season 2 Rulebook

Drawing influence from medieval 'mob football, teams of players in Guild Ball clash to ensure their team is victorious and the crowds of ravenous fans are well entertained. All this comes second to furthering the political interests of the powerful guilds that fund the sport, where a sudden goal or public assassination can swing the delicate balance of power.

The Season 2 Rulebook contains everything you need to get involved in playing Guild Ball, including the Core Season 1 Rules with errata points and updates, the brand-new 'Big League' Campaign Rules, and comprehensive details on new Captains, Mascots, Veteran Players, and the Hunter's Guild.