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Star Trek: Five-Year Mission

"Space... the final frontier. These are the voyages of the starship Enterprise. It's continuing mission... to explore strange, new worlds... to seek out new life and new civilizations. To boldly go where no man has gone before."

~ James T. Kirk, Captain of the USS Enterprise (NCC-1701) ~

Warp Speed - or Bust! You are about to begin your 5-Year Mission aboard the USS Enterprise. But which one? You can crew the classic Enterprise NCC-1701 or the Next Generation NCC 1701-D.

ALERT! You and your fellow crewmates must cooperate to resolve dangerous situations that threaten to destroy your ship - and failure is not an option! Each crewmate has a unique ability which can aid the team in solving alerts. Use your skills wisely to give your crew the best chance at success. Make it so!

In Star Trek: Five-Year Mission, players endeavor to cooperatively solve a series of Blue (easy), Yellow (medium), and Red (difficult) Alerts to score points, while attempting one of six unique difficulty levels to win before failing five such alerts - or the Enterprise is destroyed! Players must contend with injuries which lock dice out of play, ship damage that can force players to attempt more challenging alerts, urgent events that must be completed within a limited time frame, the Prime Directive, as well as Yellow and Red Alerts that force additional alerts cards to come into play pushing you closer to failing.

Star Trek: Five-Year Mission

SKU: MFG 4139

SRP: $35.00