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Mutant: Year Zero RPG Core Rules

"We walked among the gaping ruins and rusty car wrecks, monuments to the fall of the Ancients. Naphta had been taken by a Deathworm and the Rot had driven Hugust insane. We had no grub left and there was only rotwater to drink. But we had to keep going. We had to find Eden. We could not return to the Ark empty-handed, the fate of the People rested on our shoulders. Suddenly, Franton, the insect-like Stalker leading our way through the wasteland, stopped. “Zone-Ghouls”, he hissed, drawing his scrap rifle. I inhaled, ready to spew out a cascade of flames at anyone who dared come close. In the next instant, a chilling shriek rose from the ruins around us."

Mutant: Year Zero takes you to the world after the great Apocalypse. Humanity's proud civilization has fallen. The cities are dead wastelands, winds sweeping along empty streets turned into graveyards. But life remains. Among the ruins, the People live. You are the heirs of humanity but not quite human anymore. You are mutants, and your bodies and minds are capable of superhuman feats!

In Mutant: Year Zero, you play as one of The People heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin. Now, for the first time, a version of the original, post-apocalyptic shade of Mutant is released to an international audience.

Mutant: Year Zero RPG Core Rules

SKU: IMP MUH050020

SRP: $57.99