“There came a great noise: a rolling Boom that seemed to come from depths far below, and to tremble in the stone at their feet. They sprang towards the door in alarm. Doom, doom it rolled again…” ~ J.R.R. Tolkien, The Fellowship of the Ring ~ Crafted for use with The Lord of the Rings: The Card Game, Nightmare Decks allow players to revisit the three Core Set scenarios cast in the shadows of the game’s challenging new "Nightmare Mode". Featuring deadlier enemies, darker locations, and more terrifying surprises, each of these Nightmare Decks introduces twenty alternate encounter cards and rules for using them to reshape the encounter deck for one of the three Core Set scenarios. The result? A nightmarish journey back to the heart of Mirkwood that will have you on the edge of your seat! Having survived a harrowing encounter with the nightmarish Watcher in the Water, several of Middle-earth’s greatest heroes throw open the Doors of Durin. Before them lie the countless dark and deadly caverns of Khazad-dûm, which was once a rich and mighty Dwarven kingdom and now lies abandoned, though not entirely unoccupied. Within its depths dwell masses of Orcs and other, older, and fouler things, including an ancient and terrible evil, a demon of smoke and flame, the Balrog… Nightmare Decks for The Long Dark, Foundations of Stone, and Shadow and Flame allow you to revisit the the final three scenarios from the Dwarrowdelf Cycle, but recast this time amid the deadly enemies, locations, and treacheries of the game’s Nightmare Mode.
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