Civilization doesn’t happen by accident. It’s hard work. Accordingly, many people find it difficult to understand the colonist’s desire to brave remote areas and dangerous conditions in order to establish settlements on new worlds. When they could live on any of tens of thousands of civilized worlds, what exactly draws them to forge ahead with yet another settlement on a world that is most likely to be unremarkable or inhospitable? This is a question that runs throughout Far Horizons, the Colonist sourcebook for the Star Wars: Edge of the Empire Roleplaying Game. With new talents, spaceships, and gear, Colonists will be able to thrive in even the harshest circumstances that come their way. Three new specializations (the Entrepreneur, the Performer, and the Marshal) offer new ways for Colonists to expand their options (and make some cold, hard credits), while GMs and other players will find new gear and setting information presenting new opportunities for Colonists to make a name for themselves at the galaxy's fringe.
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