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GTM #204 - Fight for Olympus
Reviewed by Jane Trudeau-Smith & Philip Smith

Here's another great 2-player game from our friends at Mayfair! We’ve reviewed quite a few of Mayfair’s 2-player games, and must say this one is now among our favorites. Not only is this an awesome game, but it looks great, too! The artwork on the cards and the game board is simply gorgeous! We also like that the game board is 18½" x 3" and folds in thirds to make it portable.

In Fight for Olympus, the gods are battling on Mount Olympus, and some are leaving. Your goal is to take the place of one of the gods, but your opponent is also trying to do the same thing. So, you must battle it out to stake your claim!

Was This Game Easy to Learn?

The rulebook is a mere six-pages long with lots of fantastic diagrams to help you learn. We read the rules and were off playing within a few minutes, and never looked back.

How is it Played?

The game board is placed between the two players. On each side, there are six spaces for each player to utilize their units. Units across from each other (opposing units) attack one another. During the attack phase, if you have a unit on your side with no opposing unit, you gain a bonus depending on the area of the board you’re on. There are three areas:

  1. Troy – there’s one card space for a unit on each side in Troy – if a player has no opposing unit during the attack phase, they get to pick up a card from the draw pile as their bonus
  2. Delphi – there are two card spaces for units in Delphi – if a player has no opposing unit during the attack phase, they get to take one of four colored markers in Delphi as their bonus, which can be used in place of paying to use a card (more on that later)
  3. Mount Olympus – there are three card spaces on Mount Olympus – if a player has no opposing unit during the attack phase, they move a counter along a VP track in the direction of their side. The counter starts in the middle on ‘zero’, and each side of the board has ‘seven’ spaces for each player – if either player gets to the 7th space on their side they automatically win the game

After placing the board, put four colored markers on Delphi, and the counter on Mount Olympus to start the game. Shuffle the deck of 98 cards which includes Heroes, Soldiers, and Equipment – each player starts with six cards and the rest go in a draw pile.

On your turn, you can:

  1. Play cards from your hand – you are looking to play heroes or soldiers to an open space on your side of the board, plus equipment which can make them more powerful – you can play as many cards as you like on your turn, but to play those cards you need to “pay” using other cards in your hand. Each card has a “color” or wild card designation. To play a card from your hand, you need to pay for it by discarding other cards of the appropriate colors. For example, if I want to play my heroine, she costs me one red and one yellow card. If I don’t have any in my hand to discard, I can’t play her.
  2. Attack – once cards are played, you can attack an opposing unit directly across from yours. Each unit has attack and defense values. When you attack, you put damage tokens on the other player’s unit equal to your attack value. Once it’s met the defense, the other player’s unit is discarded. If there is no unit to attack, you receive the bonus feature based on the area of the board (see above).
  3. Draw new cards – once attacking is completed, draw two cards to add to your hand.

Some of the cards have special abilities when you play them or when you attack. It is important you read the cards as you play them, so you are aware of those abilities.

One of the following ends the game:

  1. All spaces of the board are occupied at the START of the player’s turn
  2. A player gains seven victory points in Mount Olympus during play
  3. The draw pile is empty – then the player with the most VP in Mount Olympus wins

The fun part of all this is trying to rid your opponent of his units by playing cards that have higher attack and defense values — which can be challenging, because they cost more cards. You also need to monitor how much VP your opponent is capable of gaining. There’s a lot of strategy on how best to play your hand!

Timing of the Game

This is a game you can play more than once in a sitting, not just because it takes less than 30-minutes to play, but because you will want to play again, and again, and again…like we did!

Fast Facts:

  • MSRP: $30
  • # of Players – 2
  • Age Range – 12+
  • Time to play – 30-minutes or less
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