Trajan is a tough, intense puzzle of a game. The stern face of the emperor looking out on the cover makes it clear: there are no ninjas battling dinosaurs here, just a strategic gem where thought, planning, and strategy are the only ways to victory. Stefan Feld has made a reputation as a master of Euro-style strategy games, with recent hits Trajan has a Roman design: victory points are represented by laurels, the buildings styled with columns, the round markers Roman numerals, and so on. Appropriate for the “Good Emperor” Trajan, the art is attractively styled and the board helpfully laid out but not ostentatious. The pieces, of which there are many (this is a heavy game), are sturdy and easily distinguished. 2-4 people can play Trajan, and the time listed of 30-minutes per player is fairly accurate. At first glance, Trajan looks like six interwoven mini-games. For example, in the Senate, the player with the most votes gets first choice of bonus VP tiles. In the Military field, players who send their generals farthest afield first reap the greatest benefits of points and loot. The Forum provides the bread, circuses, and religious ceremonies that keep the common people happy (and their penalty points at bay). These different environments affect each other; for example, certain military conquests might provide extra Senate votes in addition to VP. But choosing an action is not as simple as placing a worker, though, because of the keystone that brings all of Trajan together: the rondel. Those who have played the classic game of Mancala will find the rondel familiar. Each
This is the really cool and agonizing part about Trajan. You can plan your actions out in advance and mostly ignore the tiles, but then you’re missing out on a great source of points, and you’ll have to spend some actions to compensate. (For instance, one of the tiles provides meets one of the people’s demands for bread, circuses, or religion Stefan Feld’s other recent games, like Castles of Burgundy and Macao, have rewarded players most strongly for being adaptable; for making the best use of the dice, tiles, and cards that presented themselves. Trajan is at the other end of the spectrum; whether a player is going for tiles or specialization, the rondel rewards careful consideration, planning out moves, actions, and consequences several turns ahead. |