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GTM #200 - Star Realms United
by Ian Taylor

What do you do when you run out of reasons to fight? Find new reasons! In Star Realms United, the newest expansion for the multi-award-winning Star Realms Deckbuilding Game, the factions have forged new alliances.

It turns out that being cut off from your home planet, space station, or oozy green bog means you might have to improvise and unite with a former foe in order to colonize, conquer, and dominate.

Welcome to Star Realms United, the expansion that takes your favorite Star Realms factions and smooshes them together to make weird and new factions. As the fight for galactic dominance rages, once unthinkable alliances have become a reality. Harness these newly united powers - or be destroyed by them!

United is a four-pack expansion for the hit Star Realms Deckbuilding Game that features multi-faction ships and bases, powerful new heroes, and all-new Missions cards that give players a new way to play and win! Designed by Hall of Famers Darwin Kastle and Rob Dougherty, United can be played with Star Realms: Colony Wars or the original Star Realms Deckbuilding Game.

The expansion features all-new Bases and Ships, all with new faction logos that reflect their temporary arrangements.  Members of the Trade Federation and the Star Empire, normally at each other’s throats, have formed the Alliance, while other Trade Federation citizens chosen to ally with the Machine Cult to form the Coalition.  Meanwhile, the mysterious Blobs have teamed with the Star Empire, forming the Union, and have also aligned with the Machine Cult, becoming the terrifying Unity.

The ships and bases come in two packs: United Command and United Assault. The new ships and bases have new faction logos, and are completely compatible with all previous Star Realms products. For example: playing a Union ship will trigger Ally abilities of both Star Empire and Blob cards.

United Heroes features all-new Hero cards for the game.  Previously introduced in Crisis: Heroes, the new hero cards feature more expensive and powerful abilities, as well as featuring the winners of some of the Star Realms Legend Series tournaments.  The winners of these tournaments got to create their own cards in the Star Realms universe, as well as appear in the artwork.

Finally, we have our new card type: Missions!  With Missions, we not only have a new objective/reward system, we also provide a new win condition for the game.  Players are dealt three Mission cards face-down.  If they can complete an objective, they may reveal the card to their opponent and score the reward.  When a player reveals their third Mission card, they win the game!  (Players can only reveal one card per turn)

Star Realms United adds a lot of new and fresh game content, while still retaining the familiar addictive gameplay that made Star Realms one of the industry’s most popular deckbuilding games.  It adds some amazing flavor to Colony Wars, and plays well with the Base Set.  The new ship combinations are cool, new Heroes are beefier, and the Missions give the game a whole new dimension.

Each 24-pack display comes with six each of four different packs. Each 13-card pack comes with 12 new Star Realms cards and a rules card.

Ian Taylor is rules guru and head of organized play for Star Realms and Epic Card Game. In addition, he is lore keeper for both games and the upcoming Cthulhu Realms digital app. Ian has been a Magic the Gathering judge for over 20 years, and was the rules manager for the WWE Raw Deal TCG. He is a published author, comedian, and occasional game designer.