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GTM #188 - Warhammer Quest: The Adventure Card Game
by Fantasy Flight Games

You no sooner set foot inside the ancient ruins than the tunnel behind you collapses. Foul laughter screeches all around you. You cannot hope to dig your way out; all you can do is search for an exit…

Legendary heroes join forces to brave the many dangers of a cavernous dungeon in Warhammer Quest: The Adventure Card Game! In this game of cooperative dungeon adventures, you and up to three friends become some of the Old World’s most iconic heroes, immersed in a desperate fight for your lives. You’ll battle Ghouls, Goblins, Skaven, Giant Bats, and swarms of Rats. Monsters lurk in every shadow and around every turn of the dungeon corridors. Moreover, their attacks appear to be driven by some greater nemesis that lurks deeper in the lair, and you are the only heroes who might possibly be able to stop this evil villain.

To survive, you will need to work together and summon every ounce of your considerable strengths. Scorch your foes with fireballs as a Bright Wizard of the Empire, let your grudges fuel your axe strokes as a dwarf Ironbreaker, unleash flurries of arrows as a wood elf Waywatcher, or invoke the blessings of the gods as a Warrior Priest of Sigmar. Whichever hero you become, you’ll gain access to four powerful talents that you’ll need to utilize efficiently along your journey. If you survive long enough, you’ll even be able to improve these talents, advancing them and pairing them with the items you find along your way.

~ A True Dungeon-Delving Experience ~

Inspired by the much-beloved Warhammer Quest and its classic dungeon adventures, Warhammer Quest: The Adventure Card Game offers you and your friends the chance to test your mettle against a host of terrible enemies, dark locations, and dungeon encounters. Along the way, you might trigger hidden traps, discover abandoned weapons, or uncover troves of valuable treasures.

Your adventures begin in the tunnels beneath the dying city of Schompf, and much of the game revolves around exploring these tunnels and the neighboring caverns by advancing through a series of locations. However, every time you enter a new location, you risk running into a new horde of Ghouls, Greenskins, or other monsters. Each time you reveal a new location, new enemies appear, drawn randomly from the quest’s enemy deck. These enemies then battle you as you try to advance to the next room. They slash you with their claws, rip into you with their fangs, and fire crossbow shots from the shadows. All the while, you must also beware the quest’s deadly nemesis, who makes his presence felt throughout the dungeon. Survive long enough, and you may find your way to his lair for a final showdown between heroes and villain!

~ Together, Against All Odds ~

The trials of Warhammer Quest: The Adventure Card Game will test every ounce of your strength and force you to make quick, sound decisions in the heat of battle. More than that, you and your allies will need to watch each other’s backs and learn how to fight together as a unit.

Your hero begins with four unique action cards, allowing you to attack your enemies, aid your allies, explore the dungeon, and recover your wounds. To perform any of these actions, though, you must exhaust the appropriate action card, which then remains exhausted and cannot be utilized again until another effect readies the card.
Accordingly, you need to coordinate your tactics with your teammates to be sure that you don’t find yourself suddenly hamstrung along your efforts to slay your enemies and push your way through the game’s tunnels, caverns, and underground chambers. Balance is critical, and you need to learn how best to play to each other’s strengths.

To that end, even though you and your teammates each share the same four basic types of actions, the specific effects and the varied strengths of your actions ensure that you will play a very different role in your team than any of your teammates. The Bright Wizard can sacrifice her health to gain successes, ensuring that she can burn as brightly as she needs, even if it may result in her burning out a bit more quickly. The Ironbreaker’s actions make him a formidable wall of defense for his teammates, able to wade into the tunnels ahead of the group and survive nearly anything the enemies can throw at him. The Waywatcher is an excellent archer, able to strike down foes from distance. Finally, the Warrior Priest is a formidable combatant who can call Sigmar’s blessings down upon his teammates, granting them extra strength in battle. What’s more, these differences are further enhanced as you advance your characters, upgrading your action cards and adding signature equipment over the course of your campaign!

~ A World of Epic Adventures ~

Hordes of evil monsters lurk within the Old World’s subterranean tunnels and caverns, led by powerful nemeses who thirst for blood and power, and only you can stop them. Head into the uncharted darkness and set upon a series of epic adventures in the Old World with Warhammer Quest: The Adventure Card Game. There are only two ways your quest can end – in death or in glory!