Although X-Files has been off the air for over a decade, it still carries a weight to it that younger readers might not understand. It was a show that fundamentally changed how a lot of television was written, and I knew it wouldn't be easy to capture its feel in a way that both X-Files fans and board game players only casually familiar with the show would enjoy, but I immediately set that as my goal. The fundamental conflict of the show is that Agent Mulder (along with the other, less The board game follows that plot as much as possible. Up to four X-Files agents play as a team against one other player who controls the Syndicate. Broadly speaking, the agents investigate X-Files that crop up around the United States to gather evidence that they use to uncover the Syndicate – their progress in this goal is shown by assembling a 9-piece jigsaw puzzle of Fox’s iconic “I want to believe” UFO I designed the two sides in the game to be very asymmetrical. The agents play as a team – talking with each other, trading cards, and working to solve the X-Files cases that they think will best help their goal. The Syndicate player, on the other hand, lurks in the shadows behind his player screen, quietly mocking them as he lays cards face down to spring on them later (such as sending Fox on a wild goose chase after his missing sister Samantha), or pollutes the evidence bag with cigarette tokens that can slow down the agents’ overall progress. Personally, I think both sides are fun to play, but you’ll have to judge for yourself. The X-Files Board Game is coming to stores in late July. Until then, remember – the Truth is Out There! |