Let us take you back to a time of knights, dragons, wizards and gold…
Knights of Ten is a trick-taking game like no other! It can be learned in minutes, but will take you a lifetime to master. It is a game that has been evolving for centuries. It has taken elements from an old Norwegian game called Taktiske Kort Kamp (means tactical card battle) taught to me by my grandfather. We changed the Konge into a dragon, and the Droning into a wizard. My Grandfather claimed that I am the 7th generation to learn this game, which he argued is the chess of all card games. Knights of Ten is a fun game that both new and veteran game-players alike will enjoy with its simple game play and deep strategy.
This game is meant to be battled out by two great Norwegians (it is redundant to use the word great in front of Norwegian). If you are not Norwegian we suggest that you find a mere mortal to battle against and do not attempt to play against a higher being. Playing a Norwegian means certain demise!
The Basics: Decide how many rounds you will play. Norwegians play 12,354 rounds (with their speed of thought and wit this takes 17 minutes), we suggest you play between 1-10 rounds, we think three is the best. Remove cards and gold from the ancient relic pouch of wealth. Shuffle the cards and decide who will deal. This can be done with a simple act of great strength, wrestle to submission, or a sword dual. If you are not a Norwegian then the wussy way of “Rock Paper Scissors” will do.
The Dealer may offer his opponent the opportunity to cut the deck. (Cutting the cards is implying that the other person has cheated and is an insult to any Norwegian.) If non-dealer cuts the cards, dealer may draw his sword and scream insult and gain one jewel. (Grandpa’s rule)
Next: Clean all blood and hair particles from cards and deal each combatant ten cards, then put the remainder cards in the center of the playing area forming a draw pile. Turn one card over, place next to draw pile. This card is called the “Donkey”. Place the 16 pieces of gold in the center area.
The Object of the Game: Basically what we do each day in life - try and get the most gold.
How do I get Gold: You steal it, swindle it, take it, horde it, grab it, seize it, and sometimes cuddle it. But in this game you get gold by taking a trick. Not to be confused with turning a trick, which also can gain you gold, but not in this game. A trick is basically one round in the game, the winner of the round gains the trick, and all the gold played in that round.
Lets make it simple for those who are not Norwegian. Each combatant has a horde pile in front of him. The object is to play cards so that your horde adds up higher or equal to the other combatant’s horde. You or the combatant can never go beyond ten, or below 0. When you have the initiative (it's your turn) you can play on your horde pile, or you can play on another combatants pile.
You may only play one card on your turn. After you finish your play, your horde must be higher than, or equal to the other combatants pile. (You can never go past 10, or below 0) If you cannot play a card that accomplishes this, then the other combatant wins the trick.
This fun, exciting game can be played in fifteen minutes. 2-4 players ages 8+. It is very simple to learn and play, but like any great game has a tremendous amount of strategy to it. Whether you are a hard-core gamer or a parent making family night awesome this is a great game. Knights of Ten can also be used to help kids with their math skills.
Remember this: The dragon always gets the gold!