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GTM #208 - DC HeroClix 15th Anniversary – Elseworlds Sneak Peeks!
by WizKids/NECA

Imagine… if members of the Justice League were cast into a Wild West storyline called “Justice Riders”. Imagine… if Bruce Wayne became the Green Lantern instead of Hal Jordan in a story called “Batman: In Darkest Knight”. Imagine… if the Kents never found Kal-El due to a nail in their truck tire, causing the JLA to form without him in a story called “JLA: the Nail”. Imagine no more! Discover these stories among others in DC Comics HeroClix: 15th Anniversary – Elseworlds.

The new DC Comics HeroClix: 15th Anniversary – Elseworlds booster set sees Heroes and Villains of the DC Comics universe explore new paths and different continuities if they came about in alternate timelines and worlds other than the regular universe. While HeroClix has explored some Elseworlds stories before, like Kingdom Come and Batman: Gotham by Gaslight, this set is the largest gathering we have ever seen of Elseworlds stories and characters! There are many types of figures in DC Comics HeroClix: 15th Anniversary - Elseworlds including some new combinations, brand-new roles, and other new twists of classic DC Comics characters.

To give you a look at some of the figures in this set, we have a few previews to show off! First, there’s Diana Prince (Justice Rider) from the Justice Riders Elseworlds comic. This story depicts Diana Prince as a US Marshal seeking to avenge the destruction of her hometown, Paradise, teaming up with several other Justice Riders to bring down the evil Maxwell Lord.

Coming in at ‘70’ points, Diana Prince (Justice Rider) has a trait shared with a few other Justice Riders in this set called High Noon. If Diana Prince is the last character with this trait to hit an opposing character with a range attack, then Diana Prince must be a target if that hit character makes a range attack next turn. This can be a great way to interrupt an opponent’s plans, and might protect a key character on your team from attacks. Next up, her special damage power called, New Sheriff in Town, allows Diana Prince to use Leadership. Also, this power has a ‘Unique Modifier’ (characters can only be modified by one effect with this name) — when she succeeds on the Leadership roll, she grants other friendly characters that share a keyword with her a +1 attack and defense until your next turn. Diana Prince has the Justice League, Past, and Police keywords to build themed teams and benefit other friendly characters with those keywords for the New Sheriff in Town power. Diana Prince also had a ‘6’ range value and the Indomitable defense symbol to give her Willpower. Her first click starts off with ‘8’ movement with Running Shot, ‘10’ attack, ‘17’ defense with Toughness, and ‘4’ damage with her New Sheriff power. The rest of her dial has Sidestep, Energy Shield/Deflection, and Ranged Combat Expert as standard powers. She is a great figure to use with many characters in this set as well as some previous sets like the JSA characters with the Past keyword in DC Comics HeroClix: The Joker’s Wild! She can also be called into the game with the Wonder Woman ID card from DC Comics HeroClix: World’s Finest.

Next, we have Oliver Queen, Templar from an Elseworlds story called, Batman: The Doom that Came to Gotham. This classic, horror-inspired character is set in the 1920s as a solider in the fight against darkness and evil, using his magic arrows as his weapon of choice.

Digging into his dial, Oliver Queen, Templar is ‘80’ points, has a range value of ‘7’, and has a trait called Heaven Grants Me Protection, which allows Oliver Queen to heal ‘1’ click when he would take damage from the Mystics team ability instead of taking an unavoidable damage from it. This trait can be great to deal with any bothersome Mystics characters on an opponent’s force, particularly on low-point value characters. Following up, his special attack power called Magic Arrows allows Oliver Queen to use Penetrating/Psychic Blast. Also, Oliver Queen modifies his attack value by +1 when he attacks a character with the Monster or Mystical keyword. If the character has both keywords, he modifies his damage value by +1 as well. These two special abilities make Oliver Queen very potent against a wide array of characters in all HeroClix universes who have the Mystical and Monster keywords, or the Mystics team ability.

His first click starts off with an ‘8’ movement with Running Shot, ‘10’ attack with the Magic Arrows power, ‘17’ defense with Toughness, and ‘3’ Damage with Enhancement. The rest of his dial includes Sidestep, Precision Strike, Energy Shield/Deflection, and Ranged Combat Expert as standard powers. For keywords, he has Gotham City, Past, and Warrior for themed team building. He can also be called into the game with the Green Arrow ID card from DC Comics HeroClix: World’s Finest.

Thank you for taking a look at the DC Comics HeroClix: 15th Anniversary – Eleseworlds set, coming to Friendly Local Game Stores near you this summer. There are numerous ways to incorporate the figures in this set with those from DC Comics HeroClix World’s Finest and DC Comics HeroClix: The Joker’s Wild! It will be a great set to use in sealed games to fight for the Invisible Jet or Titano Colossal Figures in this summer’s Colossal Organized Play Events! Visit the WizKids Info Network at WIN.WizKids.com to find Organized Play Events at Friendly Local Game Stores near you!