This spring, WizKids Games’ releases its exciting, new Dice Masters dice building game platform created by renowned game designers Mike Elliott and Eric M. Lang. Marvel Dice Masters is a brand-new, easy-to-learn game platform of head-to-head game play and team customization featuring popular characters from the Marvel Universe.
Field your team of iconic Heroes (and Villains!) from the Marvel Universe, each represented by custom tooled dice. Character cards associated with each set of custom dice impart special abilities for the characters - different versions of character cards found in the Starter set and Expansion Packs impart different abilities allowing for customization of your game play strategy. Dice in Expansion packs allow players to add more dice of their favorite Heroes into their team build.
Fans of the Quarriors dice building game system will be familiar with the cycling of dice through your game area - the dice bag is your “deck” from which you draw your “hand” of dice. Roll energy to recruit Heroes or send your recruited Heroes to battle. Send Heroes to attack your opponent or keep some Heroes back to defend against your opponent’s attack.
Dice Masters’ head-to-head game play is perfect for tournament play! With the release of Marvel Dice Masters, WizKids Games will be launching the Marvel Dice Masters Avengers vs. X-Men Storyline Organized Play (OP) event series. This 6-month Organized Play event follows the Marvel Avengers vs. X-Men storyline. Stores carrying Marvel Dice Masters will have the opportunity to purchase OP kits for each month of the event series that contain participation prizes for up to 10 players and an exclusive, alternate character card for the winner of the event. In the final month of the OP series, the player with the best overall record through the event series will be awarded a special Grand Prize - the Phoenix Force!
The Phoenix Force Grand Prize is a special card unique to this storyline Organized Play Program, and includes a unique special die as well! The monthly competitive prizes feature alternate artwork (selected specifically from the AvX series from Marvel Comics) that corresponds to characters (and dice!) from the AvX base set, and each of these alternate art competitive prizes also features new abilities for its corresponding character as well! Last and certainly not least, the monthly participation prizes are Basic Action Cards that feature all-new effects! All this exciting content will be exclusive to the Marvel Dice Masters Avengers vs. X-Men storyline Organized Play program!
Each Marvel Dice Masters Avengers vs. X-Men Starter Set comes with 44 Custom Dice and 38 Cards to start your collection. Each Marvel Dice Masters Avengers vs. X-Men Expansion Pack (60-count Gravity Feed Display) gives players two more dice and two more cards to build on their collection!
My newest card game is called Loonacy and it's extremely easy to learn and really fast and fun to play. You start with seven cards, and the object is simple: empty your hand. Each card features two images, these being Keeper illustrations from various versions of Fluxx. To play a card, one of the images must match one of those on the topmost card of the discard pile. The best part is, there are no turns in this game - anyone with a playable card can play as soon as they realize it matches. This makes the game fast and exciting, as players race to beat each other to the pile.
I originally saw this game as having turns, but as soon as we started play-testing it I realized it needed to be a realtime game. I love games without turns - the entire Looney Pyramids system began with my vision for a game without turns, which became the first game for the system, Icehouse. I was inspired to go turnless again with another Pyramid game called IceTowers, but otherwise it's not a concept I've used very much. Then again, it's always a challenge to make turnlessness work; one of my favorites is James Ernest's game Falling, but there are very few realtime games on the market. Anyway, as soon as we started playtesting, it became obvious that this was a game that needed to be turnless.
The working name for Loonacy was Keeper Chase. I called it that since I was re-using Keeper images, and they sort of chase each other from one to the next as you play the cards. But we never really liked that name, and I'm delighted with the name we finally came up with. Special thanks go to our friends at the design studio, Mess, who brainstormed up a bunch of options for us to consider, one of which was Lunatixx, and to Chris Baylis & Jacy Jean, two fans who via a Facebook conversation suggested Loonacy instead.
Loonacy features 30 Keeper images - several from each themed version of Fluxx. But my original version was more like original Fluxx - I used the same set of Keepers as appear in basic Fluxx, plus a few other random choices. But as playtesting continued we decided it would be more fun to choose a few favorite images from every version of the game. We pulled all the Keepers out of every version and dealt them all out on the floor of our new office suite, and everyone voted on their faves.
Loonacy is set to be published on March 28, 2014, which is just 9-months after I started building my first prototype. We fast-tracked this game into production, which made some of my unpublished game designs that I've been sitting on for years quite jealous, but this was a no-brainer. Everyone who plays it loves it - we definitely have another hit on our hands!
Get your copy of Loonacy at your Friendly Local Game Store this March!
The Rebel fleet was not comprised of fighters alone. Pilots like Luke Skywalker may have struck decisive blows in many of the Rebellion’s greatest victories, but they relied upon the support of the freighters, transports, frigates, and other capital ships that comprised the rest of the fleet. Soon, you’ll be able to better reflect this fleet diversity when the Tantive IV and Rebel Transport Expansion Packs forever expand the X-Wing galaxy!
~ New Formats of Play to Accommodate Two Huge Ships ~
The Tantive IV and the GR-75 medium transport are the first X-Wing starships sculpted outside of the game’s 1/270 scale. Simply too big to function in the game at that scale, they left the game’s developers with two options: change the scale of these ships, or leave them out of the game. In the end, these ships were simply too iconic and exciting to ignore, so the developers invented a new “relative” scale, carefully balancing each ship’s playability against its presence on the table.
The result is that you gain even more options for your games. You can continue to focus on dogfights and Standard Play tournament format at 1/270 scale, and you gain the option to play these huge ships in Cinematic Play and the new Epic Play tournament format.
~ Huge Ships Fly Differently Than Starfighters ~
Both the Tantive IV and the GR-75 come with two bases, one large ship token that spans the bases, and a new maneuver template that better reflects the way these huge ships fly through space. The result is that these starships surge forward, drift, and yaw in a way that truly feels like they’re carrying their momentum forward through space and across your table. They’re certainly not as nimble as TIE fighters, but any TIE pilots who fail to get out of their way are immediately destroyed by the collision!
These ships’ two bases aren’t just for show, either. Each ship is divided into fore and aft sections and comes with two damage decks, one for each section of the ship. The effects of damage upon the fore of your GR-75 aren’t the same as the effects of damage upon its aft, and dividing the ship into two sections ensures that you’ll enjoy all-new tactical considerations and play experiences.
~ Huge Ships Introduce New Sets of Actions ~
When you field the Tantive IV or the GR-75 in the Cinematic Play or Epic Play formats for X-Wing, you gain a wide range of means to interact with other ships. These huge ships introduce new actions, new types of upgrades, and a brand-new mechanic for “energy.” The Tantive IV and the GR-75 can spend the energy that they gain to fuel powerful effects. Three energy-based effects are available to both ships:
The recover action allows these huge ships to spend energy to regain their shields, possibly taking them from zero shields back to full. The reinforce action reinforces one section, either before or after, and adds an evade result to the defense results against all attacks directed at that section until the end of the round. By spending energy to fuel its coordinate action, either of these ships can grant a free action to any friendly ship within Range 1–2.
Naturally, both ships come with a host of upgrades that add even more ways for you to use energy and further expand the ways in which these ships can interact with the rest of your fleet. Will you use a Shield Projector to protect your starfighters? Or will you use the GR-75’s jam action and a Frequency Jammer to force enemy starships to take stress before converting that stress to damage with Slicer Tools? No matter how you outfit these huge ships, they’ll add all new dimensions to your X-Wing battles.
~ Expand Your X-Wing Galaxy! ~
The Tantive IV and Rebel Transport Expansion Packs add energy to X-Wing and take its battles to a whole new scale when they arrive at retailers in early 2014!