~ Bring Out the Big Guns! ~
The fifth wave of X-Wing starship expansion packs features two heavily customizable, hard-hitting, large starships that offer you all-new ways to obliterate enemy fighters: the Rebels’ YT-2400 and the Imperials’ VT-49 Decimator! Along with their new starship miniatures, each of which is sculpted faithfully at the game’s standard 1/270 scale, the YT-2400 Freighter Expansion Pack and VT-49 Decimator Expansion Pack introduce a wide array of ship cards, upgrade cards, new missions, and new debris cloud obstacle tokens. You’ll also find a large cast of characters drawn from the Star Wars universe, the first Imperial turret weapon, and upgrade cards designed by each of the game’s first two World Champions.
~ YT-2400 Freighter Expansion Pack ~
A fast and resilient light freighter, the YT-2400 features no fewer than thirteen weapon emplacement points, making it an attractive vessel for smugglers, mercenaries, and other individuals looking for a heavily armed “transport.” Although a stock YT-2400 light freighter has plenty of space for cargo, much of that space is often annexed to support modified weapon systems and oversized engines.
The YT-2400 Freighter Expansion Pack brings this formidable light freighter to your table as a Rebel starship with two attack, two agility, five hull, and five shields. In addition to its detailed miniature starship, the expansion comes with four ship cards, thirteen upgrades, three debris cloud obstacle tokens, a maneuver dial, and all the tokens you need to fly your YT-2400 into battle.
Of course, you also gain the opportunity to recruit one of the galaxy’s most renowned smugglers, Dash Rendar. He appears in the expansion as both a crew member upgrade and as a YT-2400 pilot. His heavily modified YT-2400, the Outrider, is represented by a new Title card that allows Rebel players to experiment with battlefield tactics designed around striking at foes from distance with a turret-mounted cannon.
Finally, the YT-2400 Freighter Expansion Pack honors the 2012 and 2013 X-Wing World Champions, both of whom worked with the developers to create upgrade cards that appear in the expansion: the Dash Rendar crew upgrade and the elite pilot talent, Stay on Target!
~ VT-49 Decimator Expansion Pack ~
To be granted command of a VT-49 Decimator is seen as a significant promotion for a middling officer of the Imperial Navy. A heavily armed transport, the VT-49 Decimator is one of the Empire’s most feared warships, often used to provide long-range reconnaissance or to deploy raiding parties behind enemy forces.
The VT-49 Decimator Expansion Pack brings this intimidating Imperial gunboat to X-Wing as the game’s largest ship yet designed for Standard Play. Even at the game’s signature 1/270 scale, the expansion pack’s detailed miniature towers over its base and smaller starfighters. In addition to its imposing, pre-painted miniature, the expansion introduces four ship cards, three debris cloud tokens, a new mission, a maneuver dial, and all the tokens you need to fly your Decimator into the thick of combat.
There, the VT-49 Decimator is a truly terrifying warship. It has zero agility, but it can withstand the heaviest of enemy assaults with four shields and twelve hull. Most importantly, as the first Imperial starship with a turret weapon, the Decimator is designed to deliver lethal volley after lethal volley of attacks to opposing starships, all fired from a primary weapon with an attack value of three.
The Decimator also introduces a range of aggressive, new tactics to the Imperial fleet. For example, Captain Oicunn damages enemy ships when he crashes into them, and when his Decimator is equipped with the Dauntless Title upgrade, such collisions may not even cost him the ability to perform an action. All told, the VT-49 Decimator sets a new standard for Imperial aggression, and it’s certain to encourage new tactics at X-Wing tables worldwide!
~ Blast Into Battle! ~
With their new turret weapons and tactical options, the YT-2400 Freighter Expansion Pack and VT-49 Decimator Expansion Pack are destined to blast into the middle of the galaxy’s thickest X-Wing combats!
“Ah, Fantastiman, my old friend. I see the look of surprise on your face. How could I, Ms. Tikal, know how to nullify your Pulse Wave so easily? Of course, you never suspected my alter ego, TV Anchorwoman Felicia Flaxen, that same reporter you gave the exclusive interview to, who you showed the secrets of your Pulse Wave? That’s right! And today I complete my Magnum Opus - and it was all thanks to you!”
Remember minions, the road to super-villainy is a treacherous one. If you want the world to tremble at the merest whisper of your name, for kings and presidents to cower at your feet, you’ve got a lot of work to do. Fortunately, you won’t have to go it alone. If you buy Villainy now, we’ll show you how to: hire henchmen, hatch a plot, plan a scheme, defeat Fantastiman, and finally complete your magnum opus. Still not enough? Wait! There’s more! Our handy dandy Villainy kit also provides you with a villain name generator and all the fantastic dials and power cubes every villain needs to track his progress! Once you complete our program you will have the skills, the persona, and, most of all, the power. So what are you waiting for?
~ Villainy by Numbers: Hiring a Henchman - the right tool for the wrong job. ~
When you learn how to be a villain from Villainy, we want you to succeed, and that means giving you the proper support. Other villain training programs expect you to go it alone, but we will show you how to hire the right henchmen and turn your dark dreams into reality.
Testimonial: “I was in a rut, just hanging around my secret lair all day. Then Villainy helped me hire Dr. Blake Dark and my evil schemes really took off!” - Rex Roofer
~ Meanwhile… Night in the City! ~
Once you have a good right-hand man and maybe another henchman, it’s time to start building your nefarious nihilistic legacy! Villainy gives you a complete guide to the perfect alter ego to keep your cash flowing in-between crimes. And speaking of crimes, we also give you a complete run-down on the crimes that will train you in all the skills you need for the plots and schemes ahead.
Testimonial: “I never would have known about all the advantages of posing as TV anchorwoman Felicia Flaxen if it weren’t for Villainy!” - Ms. Tikal
~ Wheels with Wheels: Hatching a Plot and Making it Pay! ~
Becoming a super-villain requires a certain something your common criminal just can’t match. You have to set yourself apart from the wretched scum around you. Villainy will show you how to become an infamous household word, shushed by mothers at dinner tables everywhere. Erect your evil statue into a monument of villainy, turn your evil theme song into the most inappropriate ringtone ever, or just design the ultimate imposing visage. These paths and more to infamy are waiting for you!
Testimonial: “Sure, I had robbed a bank or two, but it wasn’t until Villainy showed me how to dye the city’s lake red so that the Mayor really took notice. Everyone in the city turned red in their showers!” - Eye Carrumba
~ They will Fear You! Planning a scheme and rising through the ranks. ~
You’ve gotten the public’s attention and now it’s time to build on that success by committing a series of villainous acts. Every villainous act has rewards that will help you further your plans! So build a secret base, frame your opponent, or steal city hall!
Testimonial: “You should have seen the look on Fantastiman’s face when I hit him with the laser built into my private satellite. Thanks Villany!” - Allie Gator
~ At Last, We Meet! Fighting your rivals and getting ahead. ~
As you rise through the ranks of rank aggression, you’ll have to deal with more than just the police - and even that disgusting hero of the masses, Fantastiman. You also have to be on guard against your fellow villains. That’s right, it’s a villain-eat-villain world out there, and sometimes you have to take a fellow nemesis down a peg if you want to be the top villain in the city. Villainy will show you when to start a free-for-all with a rival villain and how to come out on top!
Testimonial: “When Ms. Tikal came at me with that monocle laser I thought I was done for. But thanks to the radioactive hamster bite Villainy suggested I get, I was able to win the free-for-all!” - The Craig
~ Not so Fast, Chum! How to battle Fantastiman and become notorious. ~
You’re ready to begin your magnum opus, but first you have to get rid of that annoying, cloying, too-cool for school do-gooder, crossing guard with superpowers: Fantastiman. Fighting the “Fist of Justice” might seem daunting at first, but worry not, fearsome villains! Villainy will give you all the tips and tricks you need to overcome every last one of Fantastiman’s annoyingly expansive powers, from the Gamma Ray Barrage to the Mindsnap Beam!
Testimonial: “The first time I fought Fantastiman, he threw me off the bridge with his gravity whip. Then I got Villainy and they gave me the intellect to avoid the whip and continue my attack!” - Rat Lady
~ Magnum Opus: Becoming the Top Villain. ~
It all comes down to this. You’ve plotted, schemed, battled, and now the time has come to bring the city to its knees! Will you delete the internet or decaffeinate the world’s coffee supply? So many choices, so little time. Let Villainy help you make the choice that’s right for you, right for your henchmen, and right for your budget!
Testimonial: “Villainy was essential to letting me know the four easy steps to publishing Fantastiman’s browser history to the web. Since I did, he hasn’t shown his face in the city!” - Doctor Loom
~ Disclaimer ~
The following was an advertisement for Villainy. All super-villains appearing in this advertisement were compensated for their appearances. Villainy not responsible for any acts of mayhem, plots, schemes, or free-for-alls. Villainy is a registered trademark of Mayfair Games and is intended for 2-4 villains ages 12 and up. Requires 30-minutes per player to complete the course.
“We are the Borg. You will be assimilated. We will add your biological and technological distinctiveness to our own. Resistance is futile.”
Greetings Star Trek Attack Wing Fans!
We’re thrilled to talk about the next exciting Storyline Organized Play program for Star Trek: Attack Wing — The Collective! The Borg have come to Star Trek: Attack Wing! The most dreaded denizens of the Delta Quadrant are here and are determined to assimilate everything in their path! Prove that resistance is NOT futile in this exciting three-month Storyline Organized play series! In this article, we are going to take a closer look at The Collective to provide you with more in-depth information about the structure of this Organized Play program.
The Collective is a three-month storyline organized play event series starting in July 2014 with three unique organized play kits each to support one event per month. The Kits are as follows:
Kits include participation prizes for each player, scenario game rules with associated map elements, and an exclusive Star Trek: Attack Wing ship for the winner of the event! Each kit supports up to 10 players.
New to this event series is The Collective Tournament Ship Bricks (WZK 71645). The Collective Tournament Ship Bricks are 10 individually packed ships (with their corresponding cards and tokens) containing one of five different ships that are unique to this event series! (Each brick contains two copies of each of the five ships) The ships are packed in sealed blind boosters so players will not be able to know which ship they will be receiving.
(PLEASE NOTE: Stores may choose to run The Collective organized play events without The Collective Tournament Ship Bricks)
For stores purchasing The Collective Tournament Ship Bricks, the suggested format for the events are for players to pre-build a fleet of 90 points and — using the contents of their ship pack they drew from The Collective Tournament Ship Brick — field a 30-point ship that they add to their fleet. Each ship pack contains options for generic/named ship, captains, and upgrades that can provide multiple different configurations for a 30-point ship. It is recommended that stores charge an entry fee for The Collective events (where local laws allow) to cover the cost of the OP Kit and Tournament Brick.
Thank you all for your continued support of Star Trek: Attack Wing. Prove that resistance is not futile as you battle the Borg during The Collective Organized Play Event Series in stores everywhere this summer!