Civil War breaks out in Marvel HeroClix starting in June 2016! The Superhuman Registration Act has divided the heroes (and villains) of the Marvel Universe — whose side will you be on when you face off against your friends and former allies in the Marvel HeroClix: Civil War Storyline Organized Play (OP) Event Series?
Marvel HeroClix: Civil War is a four-month Storyline Organized Play Event series— featuring all-new and unique content based upon the Marvel Comics Civil War storyline— that will both divide and unite HeroClix players around the world as they choose to fight alongside Iron Man and other Pro-Registration heroes or join forces with Captain America and his band of Anti-Registration vigilantes.
Each month, players build teams using Marvel HeroClix: Civil War Storyline Organized Play Booster Packs and compete to win limited edition Marvel HeroClix: Civil War figures—in addition to drafting the figures that are pulled from the booster packs and played during the event. The first three months of the event series will be structured as individual 4-player “Battle Royale” games with the last month being structured as a 3-round, head-to-head Swiss pairing tournament. At the end of the event series, players will draft based on their overall event standing from a selection of exclusive, limited edition Marvel HeroClix: Civil War figures.
The Marvel HeroClix: Civil War Storyline Organized Play Event series brings a new play experience to HeroClix Storyline Organized Play as well as some new features from previous HeroClix Storyline OP Event series— below is a quick synopsis of what is new and different in the Marvel HeroClix: Civil War Storyline Organized Play Event series:
Each Marvel HeroClix: Civil War Booster Brick contains eight (8) Marvel HeroClix: Civil War 5-figure booster packs as well as one (1) Marvel HeroClix: Civil War Support Pack. Each case of the Marvel HeroClix: Civil War Booster Bricks will support 16 players for both the Battle Royale and Standard Swiss formats. The Marvel HeroClix: Civil War booster packs each contain five (5) figures configured as follows:
Each Marvel HeroClix: Civil War Support Pack contains:
Stores selected to host the Marvel HeroClix: Civil War Storyline Organized Play Event series (speak to your sales representative to see if your store was selected) will be able to schedule their events on the WizKids Information Network (“WIN”) using the official template so players wishing to play in Marvel HeroClix: Civil War Storyline Organized Play Events will be able to find the host stores local to them.
Quantities are limited and the program will only be offered while supplies last! Order your Marvel HeroClix: Civil War Booster Bricks today to ensure you are ready for the most exciting organized play event of the year! All Marvel HeroClix: Civil War Storyline Organized Play product, including boosters and prizes, is covered by the WizKids Promotional Product Licensing Agreement and are marked “NOT FOR RESALE” and may only be used to support in-store play.
If your store is selected as a host and you are looking for ways to promote the Marvel HeroClix: Civil War Storyline Organized Play Event series in your store, there are standees available through your distributor and posters will be added to the Marketing Resources page in the More+ tab of the WIN.
With that said, we would like to continue previews of the Marvel HeroClix: Civil War Storyline Organized Play Booster Brick with the Anti-Registration leader, Captain America #001!
To read more about the Marvel HeroClix: Civil War Storyline Organized Play Event series, visit the Marvel HeroClix: Civil War Storyline Organized Play Event series webpage at www.heroclix.com/civilwar.
The new and improved Agricola arrives May 19th and Mayfair is pulling out all the stops to make launch weekend an event you won’t want to miss!
Last issue we talked about the three-pronged rollout for the game. Designed for 1-4 players with a price point of $60, the Agricola core game is a revised edition of Uwe Rosenberg’s celebrated classic. It features improved, all-wood components and card selections from the original base game as well as its expansions, revised and updated for this edition. The 5-6 player extension will build on the Agricola base game, with components for two additional players as well as more cards, again revised and expanded by Uwe Rosenberg.
Last, but certainly not least, there is the Agricola Family Edition. This version is also for 1-4 players and is the perfect gateway product to Agricola. The game features no cards, is designed for a more streamlined play experience, and retails at a substantially reduced price, making the decision to jump on board easier than ever. In general, we’re attempting to lower the barrier to entry and get folks who have yet to try this enduring classic to find out what all the hype is about. The core version of Agricola debuts on May 19th, with the other two products in the line to follow later in 2016.
Now, let’s take a look at what’s inside the box and give further details about the Organized Play Kit, along with full details of the release date. The revised edition of Agricola features a complete refresh on the board art and cards, making the game look better than ever. Taking the game to 1-4 players allowed us to keep the price a reasonable $60 USD, while the upcoming 5-6 player extension will accommodate up to six players for the first time. In addition to sprucing up the art, the cards have been hand selected from the previous base game and its many expansions, and rewritten for clarity by designer Uwe Rosenberg. The game also features a new wooden component: a farmer token!
Additionally, the rulebook has been revised and expanded. First, there’s an extended almanac that explains how various cards work in tandem, illustrating how the game is played and hopefully preventing any confusion or misunderstandings that might arise during play. The rulebook also contains some exciting variants that are new to this version of Agricola, adding variety and excellent replay value. For example, the card draft allows players to keep some of their initial hand while passing the remaining cards to the left, continuing this until they have a complete hand of cards.
There are also variants for team play, “living” card hands, and, most exciting of all, campaigns, which allow players to keep score over multiple games and turn a stand-alone game into an epic weekend with bragging rights on the line. There are even rules for solo campaigns. The rulebook provides guidance on how to use these variants, as many make the game more challenging, while others simply add depth to the core game. Plus, there’s a section on ‘house rules’, and who doesn’t need more house rules in their life?
Check with your friendly neighborhood game store about pre-ordering this reworked edition of the acclaimed strategy game and ask if they’re going to host an in-store event! The game launches on Thursday, May 19th, and Organized Play Kits containing all sorts of cool promotional items will be made available to retailers running events that weekend.
Hopefully, by now, you’re as excited for the future of Agricola as we are. But, there’s even more on the horizon, including the Agricola World Championship – US Qualifier tournaments are coming to America for the first time at both Origins and Gen Con this summer, with the winner at Gen Con 2016 representing the US at the World Championship tournament in Vienna, Austria this November!
So, keep your eye on Agricola as we move forward — we’re going to have a full slate of expansions and additions to the game throughout the year. The 17th century wasn’t an easy time to be a farmer, but 2016 is going to be a great time to be an Agricola fan and harvest fun!
About Agricola: Agricola was designed by Uwe Rosenberg for 1-4 players ages 12 and up. Games take between 30 and 120-minutes to play (30-minutes per player).
Run fast. Score big. Android: Mainframe is a fast-paced game of futuristic crime and cyberdomination for two to four players.
You are a runner, an elite cybercriminal capable of hacking through corporate servers with ease. When you receive an alert that the security protocols at Titan Transnational Bank have been deactivated, you know it’s time to go to work. However, you quickly realize you’re not the only runner to have received the alert, and you’re not the only runner looking to extract cash and data from Titan’s servers…
It’s one thing to slice and weave through corporate security. It’s another thing entirely to outhack rival runners. Can you do it? In Android: Mainframe, you and your friends compete for control of Titan’s various nodes. Establish your access points, reroute data pathways, and secure as many of Titan’s nodes as you can. In the end, the runner with the biggest haul wins!
~ Secure the Data ~
At the beginning of Android: Mainframe, you and your rivals mark your arrival at the Titan mainframe by placing your first access points. Then, each turn, you get to take a single action: you can establish another access point, execute a program, or pass. Your goal is to use the programs at your disposal to secure your access points so that they control as many of Titan’s vulnerable accounts as possible.
Most of the generic programs in the program deck allow you to place a specific number of partitions in a specific shape. You can rotate the shape, but you cannot mirror it. Nor can you place the partitions if you cannot place the whole arrangement. If you can place your partitions so that they enclose your access point — and only your access points — you secure that section of Titan’s mainframe, and it becomes immune to your opponents’ manipulations.
~ Runner Versus Runner ~
Titan’s defenses may be down, but that doesn’t mean your run will be easy. After all, you’re not the only runner in the mainframe, and programs do more than simply allow the creation of pathways of different shapes. They also allow you and your opponents to disrupt each other’s strategies. You’ll establish an access point; your opponent might move it. Another runner might lay down a line of partitions, seeking to secure her access point; you might delete two of those partitions.
In the end, trying to outhack your fellow runners may prove to be trickier than hacking through Titan’s defenses. To assert your dominance, you’ll need to think further ahead. You’ll need to envision the possible plays and keep your strategy fluid. You can’t let one or two disruptions break you, and you’ll need to be ready to pounce when the moment’s right. Above all, you’ll need to capitalize upon the unique abilities of your signature programs.
When you assume the role of a runner in Android: Mainframe, you don’t become some no-name, ordinary runner; you assume the identity of one of six of the Android universe’s most notorious cybercriminals. They run the gamut from a precocious teen wünderkind, to a calculating information broker, to a bioroid whose core directives have somehow been compromised and is, as a result, compelled to hack.
Each of these different runners comes with five highly thematic programs that are unique to him or her alone. These are also more impactful than the generic programs you’ll see flowing through the program stack, and the different ways that these unique programs can alter the game are almost startling in their diversity.
They can allow you to place extra access points, erase your opponents’ access points, replicate the programs that your opponents use, and even take multiple actions in a single turn. No matter your identity, your signature programs are important tools, and they lead to dramatically different play experiences as you swap runner identities from game to game.
~ Cyberdomination for Everybody ~
Titan’s accounts stand unsecured. You have only twenty-three seconds, but a lot can happen in twenty-three seconds. Can you hack your way to the top of the heap? Prove yourself the best of the best in Android: Mainframe!